Sanchez, J. & Olivares, R. (2011). Problem solving and collaboration using mobile serious games. Computers & Education, 57, 1943-1952.
Mobile
games designed for academics and learning are called mobile serious
games (MSGs). Mobile learning activities are beneficial because they
allow students to do learning activities outside of school, either on a
school activity like a field trip, or on the bus, at home, etc. The
researchers designed the study to determine the impact of MSGs on
problem solving, collaboration skills, and understanding of biological
science concepts. They utilized a quasi-experimental design with ten 8th
grade classes from five different schools in Chile. Half of the
students played the MSGs as part of their science curriculum, and half
did not. The games were collaborative and were integrated with life
science instruction, so that students understood the concepts that were
being reinforced via the games. After the three-month study, students in
the experimental group playing the MSGs showed slightly higher
collaboration and communication skills, and had a slightly better
opinion about science class, than those in the control group. The
authors recommend a longer-term implementation of similar learning
activities to see if more exposure would produce more conclusive
results. Developing and implementing mobile serious games for secondary
education is challenging but also necessary to keep pace with modern
technology.
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